What makes an undergraduate student a good candidate for research?
At SIGGRAPH 2004, we held a BOF on Computer Graphics Research for Undergraduates, at which we worked on a series of White Papers. (You can contribute to these White Papers at http://cs.wcsu.edu/phpwiki?CGResearch)
The question this posting asks is: What are the attributes, the qualities, the skills an undergraduate student needs to have before undertaking original research? Hopefully you'll come up with a good list of attributes, which we can add to the White Papers.
Blog away!


1 Comments:
Student Research Attributes
Just to get things going....some quick notes on various desirable traits for undergrads to possess for research in Computer Graphics. I will add to this...
General traits:
Affinity toward asynchronous self-directed learning. Resourceful problem solving abilities.
Aesthetics:
A grounding in the history and theory of computer graphics in the fine arts. Diverse exposure to narrative and non-narrative forms.
Technical:
Even without getting into expressions, particles, dynamics or scripting it would seem that most students would be well served from a background and aptitude for math and physics.
John Fillwalk
Electronic Art
Ball State University
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