Tuesday, September 28, 2004

What makes an undergraduate student a good candidate for research?

At SIGGRAPH 2004, we held a BOF on Computer Graphics Research for Undergraduates, at which we worked on a series of White Papers. (You can contribute to these White Papers at http://cs.wcsu.edu/phpwiki?CGResearch)

The question this posting asks is: What are the attributes, the qualities, the skills an undergraduate student needs to have before undertaking original research? Hopefully you'll come up with a good list of attributes, which we can add to the White Papers.

Blog away!

1 Comments:

At 3:23 PM, Blogger John Fillwalk said...

Student Research Attributes


Just to get things going....some quick notes on various desirable traits for undergrads to possess for research in Computer Graphics. I will add to this...

General traits:

Affinity toward asynchronous self-directed learning. Resourceful problem solving abilities.

Aesthetics:

A grounding in the history and theory of computer graphics in the fine arts. Diverse exposure to narrative and non-narrative forms.

Technical:

Even without getting into expressions, particles, dynamics or scripting it would seem that most students would be well served from a background and aptitude for math and physics.

John Fillwalk
Electronic Art
Ball State University

 

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